Destiny is a science fiction video game by Bungie, the creators of the beloved Halo franchise. Halo is what originally launched the Xbox into the competitive market, and Destiny this time around was advertised for the PlayStation 4. Still, regardless of what console you buy Destiny on it is truly an incredible experience. While the game is a bit excessive with the amount of enemies you have to defeat, that is honestly what Bungie is known for. They give you very little help and send huge waves of enemies at you. Halo: Reach is the best example I can think of this concept. Still, the graphics are stunning, and the idea of the game is brilliant. Unfortunately, the history portion is a bit lacking. For instance, Venus is apparently a garden world under the clouds. How did this happen? The game will not tell you. Things like that would have been a bit better, but overall Destiny is a truly outstanding experience.
One of the best parts of Destiny is its score, composed by Michael Salvatori, C Paul Johnson, Martin O’Donnell, and Paul McCartney. The story behind the score is a bit usettling. O’Donnell was fired from this project halfway through, but his music was still used and he was given no credit. He took Bungie to court and won, and now thankfully his name is on the soundtrack. Same situation goes to Paul McCartney, who received little credit for his work in the beginning. It is unclear on the soundtrack who wrote what, but if you are familiar with each composer’s sounds, you should be able to establish who is whom.
Regardless of the situation behind this score, the final result is absolutely superb and without a doubt stellar. “The Traveler” begins the opening sequence of the game, and it is a chilling experience. The use of classical instruments here is brilliant and the epic choir at the end to when the Traveler appears on screen is huge and epic. What a great opener! We then have some more cut scene music in tracks like “Excerpt from The Hope”. The harp is truly beautiful and the choir adds a great effect along with the oboe solo. The combination of these instruments makes for a chilling two-minute cue that you won’t forget.
The music that Destiny has been known for, however, is its action music, which is truly spectacular. “The Last Array” is one of my personal favorties. The quirky rhythm along with the snare drums to keep a beat is a very cool effect. The xylophone is used quite often in this score as well, this being a prominent part of the score’s usage. This builds up to an extremely catchy brass melody with snare drums and war-like music that really brings the action material out nicely. “First Challenge” is a cool electronic-like track that plays a bit with percussion and sounds cool with the game.
“Sepiks Prime” is another incredible example of action music. The brass dissonance to open the cue really does pierce the ears to set a tense tone. It builds up to chilling string arpeggios that is overpowered by brass action melodies. The complexity of this cue is truly astounding and really is effective with the game. “Temple Of Crota” is the action cue that stands out the most to me. At first, I forgot I was listening to Destiny and thought I was back in the original Halo soundtrack. The electronic beats here are brilliantly done and the tension here with the melody is a wonder. It is a really weird track, but it really works well with Destiny.
The soundtrack for Destiny is an unparalleled effort that truly shows in its immaculate gameplay. The combination of these incredible things really gives the player an unbelievable experience that cannot be forgotten. Destiny is only the launch of a new franchise that is clearly going to be awesome and I can’t wait to see what Bungie brings to us next in this franchise. Despite all of the controversy with the score for this game, the final product is amazing and truly worth the purchase. The score for Destiny may be one of the best video game scores ever, aside from the first Halo of course.
Music As Written For The Game: 5/5
Music As Heard On The Album: 5/5